Monday, February 7, 2011

“PDA With Wire Globe”



Bill Frymire,  communications, computer graphics, computer screen graphics, computers & communications, computers and communications, dawn, digital, digital technology, discover, discovering, discovery, dusk, electronic appointment planner, electronic organizer, electronic planner, float, floating, Fry mire, Bill, global, global communications, globalization, globalize, glow, glowing, graphics, information technology, IT, mid air, mid-air, object, on screen graphics, on-screen graphics, onscreen graphics, orb, PDA, pen, personal digital assistant, screen, sphere, spherical, still life, technology, telecom, telecommunications, twilight, vertical, window to the world, wire frame, wireless, wireless technology, writing, writing tool, hi-tech.

WORLD TECHNOLOGY { WT}

Cydia Tweaks Verification Of SMS



Who hasn’t sent SMS by mistake to the wrong person at least for once? I bet it’s about everybody. And then it’s the regret, and to stay away from such problem a new Cydia tweak can be your savior. Confirm SMS. It is a new tweak that lets you authenticate before sending the SMS, there isn’t much to do but simply install and use it. Once you install it, it will pop up in your dialogue box confirming every SMS of yours.

WORLD TECHNOLOGY {WT}



Dead Space 2



Dead Space 2 manages the impressive feat of being together more terrifying and extra fun to play than its predecessors. Consider yourself warned, writes Nick Cowen.
The original Dead Space arrived the same way all enormous monsters do in classic horror entertainment; it came completely out of left field, took each person by surprise and then proceeded to scare the living daylights out of its audience. The game was - and still is - a master class in terror. Everything about EA's sci-fi horror game was geared towards ratcheting up tension levels to nail-breaking territory and then departure them there. The developers used every trick in the horror canon - monsters playing possum, jack in the box scares to repeatedly wrong-foot the player.
The task declaration for most dreadfulness sequels is to advance on their predecessors. Dead Space 2's greatest challenge, then, is to peak the terrifying experience of playing the first Dead Space. This is no easy task when you consider that the imaginative game left most players feeling drained by the time its credits rolled. It's even more difficult given that, to some degree, anyone who played through the first Dead Space knows what they're letting themselves in for. Newcomers to the franchise will expected to be thrilled and terrified by the game, but are it probable for the developers to visit the same amount of horror on players who know the Dead Space terrain?
The answer to this question is yes, but not in the same way as previous to. The key ingredient in scaring fans anew is in the game's pacing. While Dead Space bludgeoned the player to the point of numbness with its sustained attack on the senses, Dead Space 2 allows the player some downtime by spacing out its instances of terror. Dead Space 2 takes those mechanisms as an opening point. It then burrows its way into the player's head, playing with their potential. It's a remarkable accomplishment; fans may be familiar with what Dead Space 2 is about to hurl at them, but never when or how.
The improvements don't stop there. Dead Space 2 works harder to engage the player more than its predecessor by providing them with better story and more well rounded characters - initial with Isaac Clarke. In the original Dead Space, Clarke was a mute servant who spent all of his time silently wandering the halls of the Ishimura, fending off snarling monsters while the other characters in the game yelled instructions at him.

WORLD TECHNOLOGY {WT}

“UK Video Game Sales Chart”


 UK game sales chart: the multiformat top 10 greatest advertising video games in the UK. Data supplied by UKIE.